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"And we certainly don't want you to go into a game where you feel like you're at a disadvantage because somebody else has paid, because that is pay to win." "We're not going to put any content behind a paywall, because that's completely obvious, and we saw that with other racing games on mobile that got a bit more flack," creative director Andy Tudor told GameSpot. Who develops the game and what it is about, is not known yet. It'll be all social with team modes, GameSpot's preview reports, and players creating and competing in "clubs." Racing clubs who are particularly dominant on one track will win a special clubhouse there, and can join in a mysterious 'Territory Wars' minigame.Īs for monetisation, it seems that's focusing on XP boosters and the like. The new Need for Speed will probably be released in the fall of 2019, but it is expected the get more information and the official announcement at the E3 expo in the summer.
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"At the heart of World of Speed lies a unique massive multiplayer online experience which incorporates a dynamic social elements and entirely new ways to compete in a racing video game - from an individual to a team level," Slightly Mad CEO Ian Bell said in today's announcement. After being officially shut down years ago, the community created a way for people to keep playing the game.
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The British studio today announced World of Speed, a free-to-play MMO drive' em up with cars and roads and, as one would expect from a F2P MMO, social jazz up the wazoo. I can not wait until when nfs world is released in 2019 at the beginning I think it depends on the user and I am waiting for this project with mw convert carbon map it was already with carbon now with mw and nfs world map style carbon and mw if possible at the beginning of this year convert maps rockport 1.0. Need for Speed Shift developer Slightly Mad Studios is currently working away hard on its crowdfunded racer Project CARS, but oh, that's not all it has coming.